Update - Visual feedback, gamepad support, balance and bug fixes


We are gearing up to show our games at a local gamedev expo, so we are polishing some of our previous jam games (this includes Enchanting Emotions and Tower of Dice!).

Something we knew had to be added because of the nature of the event, is gamepad support. It's much easier to give a player a controller and tell them to jump/select with the X button, than it is to try and explain different keyboard layouts for each game!

But the game that went through the biggest update is this one.
Something I really wanted to do in the base game but wasn't able due to the time restriction, is a way to see which heroes had which buffs; so you can see which one was a priority or if it was worth it to use your turn in order to deny their buffs. I'm glad to say that such a feature is now in the game!
Besides that, we've seen, read and heard of people struggling with the Rogue... We had no idea, that little rascal really proved to be a troublesome one... 25% chance of doing a Strong Physical Attack didn't sound too bad on paper when I was writing our "Design Document", but two days later, in practice, we discovered that it certainly was needed to be toned down. So we did that. We'll see which hero is the one people complain the most after this patch, looking forward to that!
Other minor improvements and fixes have also been made. Did you know that at the end, Sekretoree was saying you made it to wave number X, but it turned out it was wave X+1 because programmers count from 0 and that creates funny situations in everyday-counting? So your biggest record was really X-1 all this time! Sorry about that!

There weren't any BIG changes that we feel needed to be done. We were pretty happy with how the game turned out originally, and we hope to be even happier with how it stands today, but only time will tell. If you want to give the game another go and try to beat your record (your real record) now that the game should feel better to play, let us know what you think of the changes!

Thank you for playing our game, thank you for reading this devlog. Thank you for giving us your time and attention.

Files

GMTK2023 - Boss Fight.zip Play in browser
Sep 03, 2023

Comments

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(+1)

I've only managed to get to wave 5. But the controller support makes this game feel much better in the hands. It's an appreciated addition.